![]() ![]() And showed selecting the item from the scene image, which isn't workig for me. Then also, they breezed through connecting the material name with the keyshot properties. The Keyshot tutorials were slick, but don't look like what I see, so they are of limited use. not totally sure which, but it sounds like the latter.īoth programs have some sort of explanation, but there is nothing that really "connects" them to show how this is actually done. Then somehow that is associated with either the specific bip file, or it is applicable to any bip that comes in. If I understand, then one makes this file, with presumably names assigned to "mean what they are". ![]() When there are properties associated, does the name refer to everything via the template, or just the type?Ĭan then one also put in the light sources that way? At least I think that is how it works.ĭoes one one put a name in the template with which to refer to the material? Or do you have to use the name already existing? I see that one can make a material template and get materials to "automatically" be specified via the bip file.
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